Welcome to the Other Games Blog.

We have a blog just for Nintendo, so we thought we might as well create this.

Saturday, April 14, 2012

Batman Arkham City: Catwoman review

In anticipation for the potentially new Arkham City DLC, I've decided to go over the previous DLC that comes as add ons to the game. Catwoman is a completely unique character that is bundled with the game in the form of a code. So, if you aren't connected to the internet, you won't be playing as her anytime soon. She isn't necessary to complete the game, but you will see her side of the story as Arkham City unfolds. Catwoman is very different form Batman when compared in combat. She moves a lot quicker and her animations match the more acrobatic style of her combat. She only has three gadgets, much less than Batman. She has a whip which can be used to disarm and trip people. This ball on a strong bolas that acts a little like a Batarang and some caltrops that trip enemies. All of them are used in predator and combat and they're quite useful, although they take away many of the options Batman has while in stealth. In combat, Catwoman has only three special moves as opposed to Batman's four. Special combo takedown take down anyone, this whip trip that will knock over anyone close enough and another whip combo which dishes out minor damage to anyone near. Missing something? Yeah, weapon break. Catwoman can't break weapons, meaning that the fight becomes more and more difficult with each added goon with a weapon. Also, she can't ride Titans. Why not? In stealth, she can run about the place without  being heard because apparently, she's light footed. The downside is that she only has about half as much as the other character's armour health. This puts her a a greater disadvantage than what she already is in. Also, she has no grappling gun, so she has to use her whip to pull her on walls, where she then jumps up. This means for a less than speedy escape if detected. That, coupled with the fact that she can't glide means she covers less distance and generally moves around Arkham City slower than the caped crusader. So, she's nowhere near as good as Batman, but that wasn't what rocksteady tried to achieve. She is meant to be a unique character and so she plays differently. They got that right. So, yeah, buying a completely new copy of the game just for Catwoman is worth it, but maybe not if you want to buy her online. Also, as a closing remark, I must say that I hate the way Rocksteady tries to squeeze as much sex appeal out from her. Her outfit is...provocative to put it lightly and some of her lines and the lines directed at her are littered with innuendo that actually annoys me a little. Selina, YOU'RE IN A CITY FILLED WITH CRIMINALS! IT'S NOT THE BEST IDEA TO HAVE YOUR ZIPPER THAT LOW! But at least Rocksteady don't pretend that they didn't put the sex appeal in there though. I guess they wanted to use that to add to her character, but I don't think it helps all that much. Also, when she slides...on never mind.
The other big problem with her is that you only play as her for four missions. Oops. 

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