When you think of an RPG, you think of some sitting in a room in the middle of the night, clutching a controller to his chest, staring blankly at a screen filled with menus and statistics of weapons. He is only jarred from this state when he is prompted with some kind of food or drink. I'm not sure I like RPG's. Here's why. First off, most RPG's rely on your statistics of weapons and armour and skills as opposed to actual skill. Many would disagree, but I find that's it's more about gear than your actual ability to perform the tasks required. In other words, you can be amazing at a fighting game because you train enough, but you won't get much better at an RPG if you keep practising. Another thing that I find I don't like: you can spend a lot of time and money into working on a weapon or piece of equipment, when all of a sudden, A BETTER PIECE ARRIVES! Making you feel as though training the equipment wasn't worthwhile and you could have used up those resources on the piece of equipment you got just now.
Most quests in an RPG revolve around collecting 3 buttscratchers and killing 7 peanuts. Sure, in most games this is the case, but RPGs do this consistently without making it interesting. In something like Arkham City, the gameplay is dynamic and exciting and the scenarios change, making the experience more interesting, while some RPG's literally say "Go to 1, collect X, return" Uncool.
However, some of the elements RPG's bring to the table make the gamer deeper and more strategic. Choosing which weapons to upgrade and how to level up make you think as opposed to forcing players to mash X all the time. For a game to be great, it should have fun combat and missions, but enough depth in some of the subjects to provoke thought as to how to play the game well.
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